![]() ![]() Hot-swapping Blackmagic hardware (inputs and outputs) is supportedįormat “Detect" functionality for supported Blackmagic input devices (many, but not all, inputs support detect) ![]() Unlike QC, Vuo compositions must be compiled before they can be worked with- VDMX handles this transparently, and we added a "Rendering" preference that lets you choose whether Vuo compositions should be compiled and loaded as dylibs (which trigger very quickly, but prohibit realtime changes to the composition) or separate processes (which take longer to trigger, but let you reload the composition as you make changes to it). UI items of the appropriate type (presently, VDMX supports Integer/Real, Color, Boolean, Point2D, and Text-type inputs) will automatically be created for any published inputs in the vuo composition (likewise, data sources will be created for published outputs in the vuo comp). Vuo compositions that are installed in the "vuoTextSources", "vuoSources", or "plugins" directories in "~/Library/Application Support/VDMX" will be available in vdmx as a built-in source, a text source, or a vuo-based plugin, respectively (this is basically a mirror of VDMX's support for QC). Vuo files can be dropped in a media bin and triggered. If this is the first time you've heard about this, then I've got good news: you can already do this from a Step Sequencer or a Control Surface plugin. You can now sync UI items (sliders, buttons, etc) to an LFO by control-dragging from the LFO to your UI item. Window dimensions are displayed in its title bar during resizeĭecimal receivers using endless MIDI or OSC sources can adjust how much the value will be incremented/decremented for every endless "bump"ĭragging the main output window keeps the output window locked to the aspect ratio of the canvas Waveforms in LFOs can be locked to prevent changes Preview plugin has options for passing mouse clicks on it to the ISF source or any ISF fx in the previewed layer (just like QC sources)Īdded a resolution and FPS display to preview windows- if enabled, it will show the res and FPS of whatever video stream the preview is displaying. Preview plugin renders over a checkerboard instead of a black background, and the alpha of the previewed layer is visible (the checkerboard will be visible if the alpha is transparent) Workspace presets can now fade any combination of layers in/out when the preset is triggered, with per-preset fade out/in durationsĪdd/Replace toggle in layer FX chains removed.Īdded an "Inspect FX" button to the layer fx window- clicking it opens the vid fx asset inspector, and shows you a video preview of what the inspected fx asset would look like at the end of that layer's fx chain The upshot of this is that FF/FFGL is slightly less efficient, but all your 32-bit FF/FFGL plugins will still work- and as a bonus, FF/FFGL plugins that crash will no longer crash VDMX. Wrote gif and pdf playback engine that uses CoreGraphics, seems to be substantially more efficient than using QuickTime.įreeFrame and FreeFrameGL are still 32-bit, so we're rendering FreeFrame and FreeFrameGL filters and sources in another process. Recording to PJPEG, ProRes, h.264, and Hap are all supported. AVFoundation doesn't support third-party codecs so there are fewer choices overall, but performance is comparable or better under most circumstances. ![]() Movie recording backend switched over from QuickTime to AVFoundation. performance seems to be up, better support for changing the resolution of AVFoundation-compatible inputs. Video inputs switched over from using QuickTime to AVFoundation. h.264 playback is extremely efficient under many light-to-normal-use situations on computers that have integrated GPUs/hardware encoders. The most noticeable change is probably hardware-accelerated playback and recording of a variety of codecs. VDMX is now 64-bit, and requires 10.10 or laterĪudio/Video playback engine switched from using quicktime to AVFoundation- the performance of a wide variety of playback operations has changed. ![]()
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